Post by Raven on May 6, 2013 21:00:39 GMT -8
VIII. Player Abilities
Player abilities are skills associated with the character. No matter what class they are or what weapon they're using, these abilities will always be active on their person. These are passive buffs that make RPing more interesting and allow for individualized characters. Only one Player Ability is allowed per character (for now). As for the techniques and magics above, feel free to create your own, but be ready to make changes if asked.
Momentum - Every time a physical attack lands the attacker is granted a slight power boost. If an attack misses, the power bonus is reset.
Merciless - Upon being reduced to the 'critical' status , the user will be granted a medium strength bonus
Blind Fight - Only able to be utilized while under the Blind aliment, the user is able to make acurate attacks while under the blind status effect.
Faultsiphon - If the opponent is currently suffering under a status abnormality, grant a small strength bonus.
Evasion- Slightly increases one's ability to dodge attacks.
Counter - Doubles the damage of your first attack immediately after suffering damage from an opponent.
Defender - Upon being reduced to the 'critical' status, the user will gain a moderate amount of physical and magical defense.
Area Barrier - This character and all party members gain a light physical and magical defense.
Mediguard - While Using the Guard ability, the user regenerates a light amount of HP every post until guard is deactivated.
Reciprocate - When exiting Guard, you immediately innitiate an attack that inflicts the amount of damage suffered whilst in Guard to a single foe. This damage is not reduced by the effects of Guard.
Runic Focus - Black Magic deals an extra light amount of damage.
Hastened Recovery - Decreases the cooldown of all black magic spells by one post.
Divine Spirit - All white magic spells heal an extra light amount of damage.
Entwine - All white magic spells will grant the same effect upon the caster. When considering multiple effects, apply the best one once to the caster.
Master Summoner - Increases the number of posts your summoned creature may be active for by three.
Boon - Increases the post duration of all buffs to your allied party by two posts.
Jinx - Increases the post duration of all debuffs on the enemy party for two posts.
Player abilities are skills associated with the character. No matter what class they are or what weapon they're using, these abilities will always be active on their person. These are passive buffs that make RPing more interesting and allow for individualized characters. Only one Player Ability is allowed per character (for now). As for the techniques and magics above, feel free to create your own, but be ready to make changes if asked.
Momentum - Every time a physical attack lands the attacker is granted a slight power boost. If an attack misses, the power bonus is reset.
Merciless - Upon being reduced to the 'critical' status , the user will be granted a medium strength bonus
Blind Fight - Only able to be utilized while under the Blind aliment, the user is able to make acurate attacks while under the blind status effect.
Faultsiphon - If the opponent is currently suffering under a status abnormality, grant a small strength bonus.
Evasion- Slightly increases one's ability to dodge attacks.
Counter - Doubles the damage of your first attack immediately after suffering damage from an opponent.
Defender - Upon being reduced to the 'critical' status, the user will gain a moderate amount of physical and magical defense.
Area Barrier - This character and all party members gain a light physical and magical defense.
Mediguard - While Using the Guard ability, the user regenerates a light amount of HP every post until guard is deactivated.
Reciprocate - When exiting Guard, you immediately innitiate an attack that inflicts the amount of damage suffered whilst in Guard to a single foe. This damage is not reduced by the effects of Guard.
Runic Focus - Black Magic deals an extra light amount of damage.
Hastened Recovery - Decreases the cooldown of all black magic spells by one post.
Divine Spirit - All white magic spells heal an extra light amount of damage.
Entwine - All white magic spells will grant the same effect upon the caster. When considering multiple effects, apply the best one once to the caster.
Master Summoner - Increases the number of posts your summoned creature may be active for by three.
Boon - Increases the post duration of all buffs to your allied party by two posts.
Jinx - Increases the post duration of all debuffs on the enemy party for two posts.