Post by Raven on May 4, 2013 23:06:47 GMT -8
VII. Stats, Classes, and Class Abilities
The first thing to be covered will be the stat system. There are four categories in which you can spend points. Each category starts at 1 and upon creating a character, you have 4 points to spend immediately. Each category has a thirty point maximum that cannot be surpassed at this time. Upon leveling up (spending exp earned through posting) one is granted 4 stat points by which to grow their character. Stats, on this forum, are more guidelines by which to operate and reach a mutual conclusion-- they do not determine specifically which character is stronger than another. The true purpose of stats on this site are to be used as prerequisites with which to unlock classes and class abilities. Unlike Classes you may be used to on other sites, the classes
Let me start out by saying that stats will not determine specifically which character is stronger than another. Each character is unique with their own strengths and weaknesses-- the stats are merely guidelines on which to operate and reach a mutual conclusion by. The purpose of stats on this site are to be used as prerequisites with which to unlock classes and class abilities. Unlike classes as you may be used to, these will not define your character-- rather, your character defines your class. Everyone starts apart of a Tier 0 Class. From there, you may use earned stat points as you see fit to attain whatever class you wish to be apart of. Each class, no matter which Tier, will come with two class abilities. As anything else, feel free to come up with your own classes and class abilities! Here's a few ideas you get you started.* * * * *HP ?/30
Str ?/30
Mag ?/30
Def ?/30
Exp; people gain 10 exp per post. Exp can be spent to obtain level-ups that will in turn yield 4 experience points per level. below are the costs for each level-up.
Level 1; 0 [Tier 0 is available]
Level 2; 100
Level 3; 100
Level 4; 200
Level 5; 200
Level 6; 300
Level 7; 300
Level 8; 400
Level 9; 400
Level 10; 500 [Tier I available]
Level 11; 500
Level 12; 600
Level 13; 600
Level 14; 700
Level 15; 700
Level 16; 800
Level 17; 800
Level 18; 900
Level 19; 900
Level 20; 1000 [Tier II available]
Classes and Tiers
Tier 0
Freelancer [Weapon Focus (grants expertise in a weapon of your choice), Magic Focus (grants expertise in an element of magic of your choice)]
Treasure Hunter [Jackpot! (grants 10% more gold whenever gained), Lockpick (Has the ability to pick most locks)]
Soldier [Weapon Focus (grants expertise in a weapon of your choice), Zeal (grants slightly more durability allowing one to take more damage before being KOed)]
Trainee [Libra (Is able to identify at a glance roughly how much vitality something has), Magic Focus (grants expertise in an element of magic of your choice)]
Tier I
Fighter
Thief
Monk
Red Mage
White Mage
Black Mage
Archer
Tier I
Warrior
Berserker
Hero
Dark Knight
Paladin
Samurai
Assassin
Ninja
Sniper
Gunslinger
Black Belt
Summoner
Time Mage
Sage
Sorcerer